
#import "Sprite.h"
@interface Screen: UIView{
    
@protected 
    Sprite* selection;
	int state;
	UIImage* image;
	/** The thread that actually draws the animation */
}
@property (retain, nonatomic) UIImage* image;
- (void) paintScreen;
- (void) action:(int)x y:(int) y;
- (int) stateMachine;
@end